

The multiplayer stages can also be accessed in the single-player game by finding stopwatches or ‘Surprises.’ If these hidden items are found, the player is given an opportunity to take on a horde of enemies in the multiplayer stages using an upgraded version of the current weapon used, with the prize for completion being to keep the upgrade for the remainder of the game. Duke Nukem: Time to Kill uses a control scheme and third-person platforming mechanics based on the original Tomb Raider, a. A sequel, Duke Nukem: Land of the Babes, was released in 2000. Duke Nukem: Time to Kill is a third-person shooter with platforming elements that was released in 1998 for the Sony PlayStation. The game humorously references Tomb Raider throughout, as well as The Evil Dead, Monty Python and the Holy Grail, the Back to the Future series, The Good, the Bad and the Ugly and the song “I Got You (I Feel Good)” by American singer James Brown. For other uses, see Time to Kill (disambiguation).

The gameplay and controls are very similar to those of Tomb Raider, though with an emphasis on action rather than on exploration. Genres: Third-person shooter, Action-adventure gameĭuke Nukem: Time to Kill is a third-person shooter video game developed by n-Space and published by GT Interactive for the PlayStation. The Evil Dead, Monty Python and the Holy Grail, the Back to the Future films, The Good, the Bad, and the Ugly, and the James Brown song 'I Got You (I Feel Good)' are among the many comedic references made by the game to Tomb Raider. Nominations: Satellite Award for Best Interactive Product CD-ROM Entertainment Although there is more of an emphasis on action than exploration, the gameplay and controls are quite similar to those of Tomb Raider. Publishers: GT Interactive, 3D Realms, Atari, Inc., Take-Two Interactive, Atari SA
